Since the early 2010s, Mojang has been on a mission to make Minecraft’s landscapes feel more like the real world. The game initially featured basic environments like oak-filled forests, occasional birch trees, small lakes, beaches, and rocky peaks. It didn’t take long, though, for the developers to broaden the scope, introducing diverse biomes representative of various global regions, including taiga forests, swamps, jungles, vast grasslands, and wide oceans. By the late 2010s and early 2020s, Minecraft saw the addition of extreme environments like the badlands and ice spikes. With Mojang recently focusing on temperature-specific cosmetic updates, there’s a strong case for them to integrate more mechanics related to temperatures in the game.
Over time, Mojang has introduced a slew of snapshots for both Minecraft Java and Bedrock Editions, keeping things fresh in 2025. Early in the year, they rolled out two new pig variants to fit warm and cold biomes, expanding beyond the usual pink domesticated pigs. Players also got to see an array of changes like falling leaves from non-Pinaceae trees, ground-covering leaf litter, and wildflowers blooming in meadows and birch forests. Before January wrapped up, new cow variations joined the pigs, along with swamp-native firefly bushes and ambient sounds for the badlands and deserts.
February pushed the environment-focused updates further as warm and cold Chickens were added, pink flowers started sprouting on cacti, and dry grass began appearing in the badlands and desert areas. Pigs, Cows, and Chickens weren’t the only mobs catching a facelift this winter. New sheep features meant an increased chance of them having different colored wool based on the climate, and camels started spawning in standard desert biomes, not just villages. The most recent snapshot, 25w08a, even saw leaf litter gain a color tint depending on the biome.
With these updates, the wool colors of spawning Sheep are now influenced by the environment, with black sheep being more likely in cold regions and brown sheep thriving in warmer areas.
This commitment to accurate biome representation hints that Mojang could introduce more environment-based gameplay mechanics, especially in terms of survival elements. They could make certain updates optional, with more rigorous additions reserved for Hardcore Mode. Given the popularity of survival mechanics in games like 7 Days to Die, Ark: Survival Evolved, and Subnautica, Minecraft could consider introducing elements such as freezing or dehydration to enhance realism.
A potential new feature could be a temperature bar alongside the hunger and health indicators, highlighting the risk of frostbite in cold biomes such as taiga forests or ice spikes. To stay warm, players might need to rely on campfires, furnaces, or leather armor, while metallic armor might offer no warmth at all.
In warm biomes, like the badlands or deserts, the temperature meter could warn players of dehydration, prompting them to carry water or potions or take a cooling dip. Underground, as players mine closer to bedrock and the planet’s core, rising temperatures could pose additional challenges, necessitating water for cooling near bedrock or lava. These enhancements could significantly heighten the game’s challenge, appealing to dedicated survivalists looking for a more immersive experience.